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Writing for Video Game Genres: From FPS to RPGFrom Brand: A K Peters/CRC Press
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This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.
- Sales Rank: #1241873 in Books
- Brand: Brand: A K Peters/CRC Press
- Published on: 2009-02-26
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .60" w x 7.40" l, 1.14 pounds
- Binding: Paperback
- 300 pages
- Used Book in Good Condition
Review
" Writer's SIG has assembled an impressive group of experts who deliver spot-on advice for tackling gaming's many genres. I wish I had read this 20 years ago."" -Bob Bates, Bob Bates, Veteran game designer, writer, and past Chairman of the IGDA, February 2009 must-have for the bookshelf of any game writer, no matter what genre they're working in. It was equally fascinating and useful for me to read the chapters about genres I'm experienced in and the chapters about genres I've never worked in."" -Steve Meretzky, Steve Meretzky, VP of Game Design, You, February 2009 those of us swimming in the murky waters of games storytelling and narrative design, Writing for Video Game Genres: From FPS to RPG is not only a life raft, it's one with a treasure trove on top. Seldom do we erstwhile swimmers get this lucky. Read, learn, and build the rafts of the future."" -Rhianna Pratchett, Rhianna Pratchett, Writer and co-narrative designer on Heavenly Sword, Mirror's Edge, and Overlord, February 2009"
About the Author
Contributors to the book include Sande Chen, Richard Dansky, Steve Danuser, Graeme Davis, Wendy Despain, Stephen Dinehart, Daniel Erickson, John Feil, Chris Klug, Haris Orkin, Chris Pasley, Ahmad Saad, Tracy A. Seamster, Lee Sheldon, Evan Skolnick, Lucien Soulban, Maurice Suckling, Anne Toole, Andrew S. Walsh, David Wessman, J. Robinson Wheeler.
Most helpful customer reviews
2 of 4 people found the following review helpful.
intro on a range of subjects
By ginsu
3rd book for writers from the IGDA
Each genre is covered by a dif author with a dif personality. Theyre all pros. Most of the chapters have *something* to offer. Maybe not what you expect or what you hope for, but you get something of value. It's worth a read.
The only iffy one so far has been the fantasy sci fi rant. The guy scolds the younger generations for mixing fantasy and sci fi, and for not reading deep enough into the dif genres... but the guy doesnt seem well read himself.
2 of 9 people found the following review helpful.
Sports games, horror, and others are covered along with game writing samples and supportive information online
By Midwest Book Review
Wendy Despain edits WRITING FOR VIDEO GAME GENRES FROM FPS TO RPG, a fine pick from members of the International Game Developers Association Game Writing Special Interest Group, and offers a set of advice and best practice tips for first-person shooter games, role-playing games, and more. Sports games, horror, and others are covered along with game writing samples and supportive information online making for an excellent presentation any serious computer gamer needs.
1 of 14 people found the following review helpful.
Triple A Bias
By MMD
Considering the fact that this garbage is written by "professionals" who at one time or another worked for triple A companies like EA...yeah, you do the math. The giants in the industry are not destroying video games, they are only destroying themselves. I'd like to see a book come out that's written by indie game writers as an alternative to this propaganda. Daniel Erickson? Come on! Really? He's the front man for yet another dying company: BioWare. Think for yourselves people.
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