Saturday, 26 February 2011

[A736.Ebook] Fee Download Human Factors in Simulation and TrainingFrom Brand: Palgrave Macmillan

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Human Factors in Simulation and TrainingFrom Brand: Palgrave Macmillan

Measure twice, cut once. Although applicable to all areas of human factors research, the old adage is especially relevant to simulation and training. As a tool, simulation is an aid to the imagination, however, if incorrectly or inadequately used, it can lead to inaccurate outcomes that not only limit the possibilities but potentially cause harm. A comprehensive overview of the topic from a human factor perspective, Human Factors in Simulation and Training not only reflects the state-of-the art but also integrates the literature on simulation into a cohesive resource.

The editors have�collected chapters on a wide variety of topics, beginning with theory and application in areas ranging from traditional training to augmented reality to virtual reality. This coverage includes surface ships, submarines, naval aviation, commercial aviation, space, and medicine. The theory based section focuses on human factors aspects of simulation and training ranging from the history of simulators and training devices, to future trends in simulation from both a civilian and military perspective. The chapters expand on concepts regarding simulator usage particularly with respect to the validity and functionality of simulators as training devices. They contain in depth discussions of specific issues including fidelity, interfaces and control devices, transfer of training, simulator sickness, effects of motion in simulated systems, and virtual reality.

As more, and more sophisticated, simulation tools and training technologies become available, a complete understanding of how to use them appropriately will be even more crucial. Elucidating theory and application, the book addresses numerous issues and concepts pertaining to human factors in simulation and training, making this volume an important addition to the bookshelf of any human factors professional.

  • Sales Rank: #2476808 in Books
  • Brand: Brand: Palgrave Macmillan
  • Published on: 2008-12-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x 7.25" w x 1.00" l, 2.15 pounds
  • Binding: Hardcover
  • 453 pages
Features
  • Used Book in Good Condition

About the Author
Partnership 1, Air 4651, Orlando, FL, USA Honeywell International, Phoenix, Arizona, USA University of Central Florida, Orlando, FL, USA University of Central Florida, FL, USA

Most helpful customer reviews

1 of 1 people found the following review helpful.
Bad binding work
By Mildred V. Jones
This book meets the need but one chapter was bound upside down. Very inconvenient when flipping back and forth between chapters for information.

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Friday, 25 February 2011

[F126.Ebook] Ebook Free Student's Solutions Manual for Statistics for Business and Economics, by Nancy Boudreau

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Student's Solutions Manual for Statistics for Business and Economics, by Nancy Boudreau

This manual contains completely worked-out solutions for all the odd-numbered exercises in the text.

  • Sales Rank: #219328 in Books
  • Published on: 2012-12-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.90" h x 1.20" w x 8.50" l, 2.30 pounds
  • Binding: Paperback
  • 552 pages

Most helpful customer reviews

3 of 4 people found the following review helpful.
Missing even number problems
By Si L.
This book is great, but it is missing even number problems, so this solution manual only contain odd number problems.

0 of 0 people found the following review helpful.
Three Stars
By Amazon Customer
Only explanations for the given answers

0 of 0 people found the following review helpful.
Five Stars
By Laura Lederman
Exactly as described

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Tuesday, 22 February 2011

[E672.Ebook] Ebook Standard Meridian Points of Acupuncture: Charts, by Institute of Acupuncture and Moxibustion

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Standard Meridian Points of Acupuncture: Charts, by Institute of Acupuncture and Moxibustion

The charts respectively show names and locations of meridians and acupoints on the front, back and lateral sides of the human body, along with the international standard nomenclature and alphameric code. The booklet accompanying the charts describes in detail names and locations of 409 points (361 meridian points and 48 extra points) to facilitate the use of the charts.

  • Sales Rank: #2719104 in Books
  • Published on: 2000-01-01
  • Original language: Chinese
  • Dimensions: 14.96" h x .31" w x 9.84" l, .87 pounds
  • Binding: Wall Chart
  • 42 pages

Most helpful customer reviews

38 of 38 people found the following review helpful.
Meridian Points of Acupuncture
By S. Shueh
If you are looking for a detailed description of acu points and are trained in the US perhaps this is not for you. These are the most affordable posters that one can buy. For others one expects to pay >$60. It illustrates all 14 meridians, and extra points(EX). It nicely lists the names in PinYin with tones so the LACs can pronounce them properly. It also has the Traditional Chinese names. The Int'l Standard Org(ISO) designations (LU,ST,GB etc.) are not printed on the charts. Rather, they are included in the 44 page phamphlet. All in all, this is an excellent pictorial representations of Acupuncture Meridian points available. They can be used as posters or framed in the office as conversational center piece. This is highly recommended for those interested in pain control, acupressure, and acupuncture.

4 of 4 people found the following review helpful.
Disappointed
By Inquisitiveshopper
The charts were advertised in English but they are in Chinese. Impossible to read. Of no use at all.

1 of 1 people found the following review helpful.
Forgot to mention not in English?
By Murat Bayramkul
I was looking for one with translations into english. Found one that did translate.Problelm is its the only one! Sorry didn't work out!

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Sunday, 20 February 2011

[C809.Ebook] Fee Download Mathematics for 3D Game Programming and Computer Graphics, Third Edition, by Eric Lengyel

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Mathematics for 3D Game Programming and Computer Graphics, Third Edition, by Eric Lengyel

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.

  • Sales Rank: #100923 in Books
  • Brand: Brand: Course Technology PTR
  • Published on: 2011-06-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 7.00" w x 1.50" l, 4.03 pounds
  • Binding: Hardcover
  • 576 pages
Features
  • Used Book in Good Condition

Review
Preface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises.

About the Author
Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.

Most helpful customer reviews

33 of 33 people found the following review helpful.
The definitive guide for 3D math
By Patrick Rouse
As a word of warning, do not purchase this book expecting it to teach you math fundamentals. If you do not have a background of at least algebra and trigonometry (and preferably a bit of calculus), you owe it to yourself to pick up another book and brush up on these fundamentals. While there are a few appendices covering a handful of topics, they are less about explaining the topic and more of reference pages.

Mathematics for 3D Game Programming and Computer Graphics is an excellent reference book for anyone doing 3D work. The topics are very to the point and few pages are wasted explaining basic math principles (hence the warning about having a decent math background). The book probably won't teach anyone who doesn't know they underlying principles but will be your go-to reference for any algorithm you implement.

The book starts with the reviews of the requisite vector, matrix, transformation (including rotations by quaternions) and basic geometry for a view frustum, but quickly dives into more advanced topics. Ray tracing is covered for all areas of use, from light maps to reflections. The lighting chapter covers texturing using several map types as well as lighting models with a very enjoyable discussion of specular reflection models.

Solid chapters on culling using bounding volumes and portal systems, shadowing and curve algorithms round out the first half of the book. The second half is devoted to the mathematics of physics, with chapters on basic collision detection, linear and rotational physics. The simulation of fluids and cloth (one of the more difficult physical models to accurately compute in a game) gets it's own chapter and it's a highlight for anyone implementing character clothing animation or a realistic water volume.

Every chapter has exercises (with and appendix of answers) to reinforce the material. The C++ and GLSL shader code is available on the books companion website ([...]) much of which forms the basis for the math classes of the authors own engine.

Anyone who needs a math reference book for 3D would do well to own this book. If you are writing your own engine, you owe it to yourself to pick up what will be the only math book you will need. While many technical books do not age well, this hardcover book will last through many late-night coding sessions both physically and with regard to the material within at a low price point. Never again will you have to scour through your old textbooks or search online for the algorithm you are trying to implement. The author has done the impossible; make a truly terrific math textbook.

30 of 31 people found the following review helpful.
Essential reference for any 3D graphics work.
By Frank Kane
Finally, no more searching through all my college math textbooks for the reference I need for real-time 3D software development. The basics of vectors and matrices are of course included, but in much more depth than you got in school, more than likely - and with emphasis on how they are useful in 3D game programming. So many game developers lack an intuitive feel for such basics as transformation matrices, dot products, and cross products and are hobbled by this; just read up to chapter three and the lights will go on, so to speak. The chapter on lighting is particularly, well, enlightening - not only are the various lighting models explained in detail (including some I was unfamiliar with before), but the author provides means for accomplishing them in real-time using texture and vertex shaders.
The notation used in the book is modern and consistent, and the code samples clearly written. I believe this is the first volume to combine complete mathematical explanations of essential 3D computer graphics operations with practical advice on how to implement the sometimes complex math efficiently in real-time systems.
The chapters on picking and collision detection are also complete and include practical advice on implementation in addition to the theory behind it.
This is not a book for most high school math students - the author assumes you've at least been through some higher level math and can talk the basic language of mathematics. However, it does not presuppose that you are familiar with anything but basic calculus, and more importantly, it doesn't assume that you're familiar with some quirky notational system specific to the author. I haven't been in a math class for ten years, but I had no trouble understanding any concepts introduced in this book upon the first read.
I don't forsee this volume leaving my desk anytime soon!

47 of 55 people found the following review helpful.
Math majors rejoice
By GameMaker
To be honest, while I find this book to be a decent reference, I find it to be pretty inaccessible in terms of sitting down and reading through it in an attempt to learn the concepts. As a non-math major (I'm actually an engineer and software developer) these math concepts are by no means beyond me. But rather than simply being presented with equation after equation, proof after proof, what I find a lot more valuable is more discussion on the usage of these equations. Specifically I'd like to see examples, diagrams, and code, and there is precious little of any of that in this book.

In other words, this book is very much like what you expect to find in a very dry upper devision college math text for the consumption of math majors who are used to such things. But for a non math major just trying to make use of these concepts in order to get the job done and make games? eh, not so much.

Still, I do think this book is useful as a reference when I want to look up an equation as there are a ton of them crammed into this book, but for me, I just don't find this book to be very good as a learning tool.

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[G378.Ebook] Fee Download Aircraft Flight Instruments and Guidance Systems: Principles, Operations and Maintenance, by David Wyatt

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Aircraft Flight Instruments and Guidance Systems: Principles, Operations and Maintenance, by David Wyatt

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Aircraft Flight Instruments and Guidance Systems: Principles, Operations and Maintenance, by David Wyatt

Written for those pursuing a career in aircraft engineering or a related aerospace engineering discipline, Aircraft Flight Instruments and Guidance Systems covers the state-of-the-art avionic equipment, sensors, processors and displays for commercial air transport and general aviation aircraft.


As part of a Routledge series of textbooks for aircraft-engineering students and those taking EASA Part-66 exams, it is suitable for both independent and tutor-assisted study and includes self-test questions, exercises and multiple-choice questions to enhance learning.


The content of this book is mapped across from the flight instruments and automatic flight (ATA chapters 31, 22) content of EASA Part 66 modules 11, 12 and 13 (fixed/rotary-wing aerodynamics, and systems) and Edexcel BTEC nationals (avionic systems, aircraft instruments and indicating systems).


David Wyatt CEng MRAeS has over 40 years’ experience in the aerospace industry and is currently Head of Airworthiness at Gama Engineering. His experience in the industry includes avionic development engineering, product support engineering and�FE lecturing. David also has experieince in writing for BTEC National specifications and is the co-author of�Aircraft Communications & Navigation Systems, Aircraft Electrical & Electronic Systems and Aircraft Digital Electronic and Computer Systems.

  • Sales Rank: #2759029 in eBooks
  • Published on: 2014-08-21
  • Released on: 2014-08-21
  • Format: Kindle eBook

About the Author

David Wyatt, CEng, MRAeS, has over 40 years’ experience in the aerospace industry and is currently Head of Airworthiness at Gama Engineering. His experience in the industry includes avionic development engineering, product support engineering and�FE lecturing. David also has experience in writing for BTEC National specifications and is the co-author of�Aircraft Communications�and Navigation Systems, Aircraft Electrical�and Electronic Systems and Aircraft Digital Electronic and Computer Systems.

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0 of 0 people found the following review helpful.
Four Stars
By BUDI WIBOWO
text book + set of questions to check our understanding

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Wednesday, 16 February 2011

[J619.Ebook] Fee Download The Art of Memory Forensics: Detecting Malware and Threats in Windows, Linux, and Mac Memory, by Michael Hale Ligh, Andrew Case, Jamie Lev

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The Art of Memory Forensics: Detecting Malware and Threats in Windows, Linux, and Mac Memory, by Michael Hale Ligh, Andrew Case, Jamie Lev

Memory forensics provides cutting edge technology to help investigate digital attacks

Memory forensics is the art of analyzing computer memory (RAM) to solve digital crimes. As a follow-up to the best seller Malware Analyst's Cookbook, experts in the fields of malware, security, and digital forensics bring you a step-by-step guide to memory forensics—now the most sought after skill in the digital forensics and incident response fields.

Beginning with introductory concepts and moving toward the advanced, The Art of Memory Forensics: Detecting Malware and Threats in Windows, Linux, and Mac Memory is based on a five day training course that the authors have presented to hundreds of students. It is the only book on the market that focuses exclusively on memory forensics and how to deploy such techniques properly. Discover memory forensics techniques:

  • How volatile memory analysis improves digital investigations
  • Proper investigative steps for detecting stealth malware and advanced threats
  • How to use free, open source tools for conducting thorough memory forensics
  • Ways to acquire memory from suspect systems in a forensically sound manner

The next era of malware and security breaches are more sophisticated and targeted, and the volatile memory of a computer is often overlooked or destroyed as part of the incident response process. The Art of Memory Forensics explains the latest technological innovations in digital forensics to help bridge this gap. It covers the most popular and recently released versions of Windows, Linux, and Mac, including both the 32 and 64-bit editions.

  • Sales Rank: #70892 in Books
  • Published on: 2014-07-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.60" w x 7.40" l, .0 pounds
  • Binding: Paperback
  • 912 pages

Most helpful customer reviews

14 of 14 people found the following review helpful.
Invaluable
By David C. Malone
I have worked in I.T. for 15 years - in Windows system administration, database administration, and utility software development. About one month ago I started reading heavily on security, and planned for 2015 a shift in career focus to that discipline. So I bought this book and began to read. This had immediate payoff just 2 days ago when I noticed an email from our security team that an IDS had detected a possible Trojan signature on one of our servers. Another analyst ran a full AV scan, and when she found nothing, the email thread dried up. Not so convinced (I had just read the fact on Mandiant's website that "100% of victims had up-to-date AV software), I triggered a complete memory dump on the server using LiveKD and began working on it with WinDbg commands and Volatility Framework. Within the first few hours, it appeared that there certainly looked to be a rootkit-like presence, but with my limited security knowledge and, even though I debug a kernel dump every now and then, I don't usually look at things like the IDT 2e entry, etc. However, 15 hours into researching my first real-life production issue, I completely narrowed down the source and contacted the security team and account management. This server would have continued to operate under the radar with the standard tools continually missing the malware's presence and caused who knows what problems. Thanks to one of the most well-organized, well-written, and informative I.T. books I have ever read, I was able to effectively isolate this piece of malware. This book is an absolute must for anyone even employed in I.T. with responsibilities over safeguarding company networks and infrastructure, and (unfortunately) these days, should probably be employed by anyone at all that plugs in an Ethernet cable or attaches to Wi-Fi! Outstanding material - thanks very much.

10 of 10 people found the following review helpful.
Outstanding Text Needs Additional Web Resources
By Let's Compare Options Preptorial
At this writing (Fall 2014) the Wiley instructor companion website is not up to Wiley standards (yet). I wanted to test the code for this review, but the code section on the site only defaults to the creative commons license (both the code and license links). Same with all the chapters, they only display commons, a strawman syllabus and an intro letter. They only resource that is already up is the Powerpoint presentation, and at over 100 pages it is simply OUTSTANDING, which whets the appetite even more for the rest of the outlines, solutions, code, and much more.

So, Wiley, get with it! If you are considering buying this, add your vote in comments and Wiley might listen. I'll update this once we get the code, both with quality of the code and where it can be used. Going over the license so far, it is quite generous, much like GNU with an attribution link, although of course more robust beyond teaching (eg commercial) if you do get permission. The text itself has wonderful, up to date sploit and software info, patches, etc. but the site, for a book this costly, needs to be completed. I'm not recommending you pass on this because of it, but we won't be getting the full value for our purchase, nor will our students, until the site is completed.

REVIEW UPDATE: SEE MICHAEL'S COMMENT ATTACHED TO THIS REVIEW. Although Amazon's automated system generally removes links, the comment gives complete and up to date online resources for this book, as the publisher's link is incomplete, and will not be updated. The publisher promotion of online evidence samples, code, etc. is not wrong or deceptive, it is just on github rather than the publisher's site as indicated. PLEASE VIEW THE COMMENT AND VISIT THE SITES INDICATED IN THE COMMENT BEFORE LEAVING A NEGATIVE REVIEW-- the resources ARE there, just not where advertised. Also, see Michael's other best seller at: Malware Analyst's Cookbook and DVD: Tools and Techniques for Fighting Malicious Code.

If you are price conscious, notice that in addition to the generous web resources in the comment (including open source/ freeware), the book is over 900 pages long, and PACKED with practical, use-it-now reference and learning tools. I've already visited the samples, and they are awesome, especially given that they cover the most frequent o/s permutations. Both Windows and Linux give the exact traces indicated, these authors are the real thing.

10 of 11 people found the following review helpful.
A great book.
By Borja Merino
I recommend this book without a doubt to all those engaged in malware analysis and forensics. Very well organized. In my case, it has been really useful to know different alternatives to detect and understand advanced malware in kernel space (rootkits) from a memory dump. The book uses practical examples of current malware to teach you how to use Volatility for its detection and analysis. It explains very well the inner-working of the memory manager and the structures used by the operating system to manage processes, connections, etc. These concepts are fundamental to understanding the logic and techniques implemented by the Volatility plugins. It also uses multiple references to external sources to further enrich the content of the book. In short, a great book.

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Monday, 14 February 2011

[J230.Ebook] Ebook Download ggplot2: Elegant Graphics for Data Analysis (Use R!), by Hadley Wickham

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ggplot2: Elegant Graphics for Data Analysis (Use R!), by Hadley Wickham

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ggplot2: Elegant Graphics for Data Analysis (Use R!), by Hadley Wickham

Provides both rich theory and powerful applications

Figures are accompanied by code required to produce them

Full color figures

  • Sales Rank: #293573 in Books
  • Brand: Brand: Springer
  • Published on: 2010-02-22
  • Released on: 2010-02-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .51" w x 6.10" l, .86 pounds
  • Binding: Paperback
  • 213 pages
Features
  • Used Book in Good Condition

From the Back Cover

This book describes ggplot2, a new data visualization package for R that uses the insights from Leland Wilkison's Grammar of Graphics to create a powerful and flexible system for creating data graphics. With ggplot2, it's easy to:

  • produce handsome, publication-quality plots, with automatic legends created from the plot specification
  • superpose multiple layers (points, lines, maps, tiles, box plots to name a few) from different data sources, with automatically adjusted common scales
  • add customisable smoothers that use the powerful modelling capabilities of R, such as loess, linear models, generalised additive models and robust regression
  • save any ggplot2 plot (or part thereof) for later modification or reuse
  • create custom themes that capture in-house or journal style requirements, and that can easily be applied to multiple plots
  • approach your graph from a visual perspective, thinking about how each component of the data is represented on the final plot

This book will be useful to everyone who has struggled with displaying their data in an informative and attractive way. You will need some basic knowledge of R (i.e. you should be able to get your data into R), but ggplot2 is a mini-language specifically tailored for producing graphics, and you'll learn everything you need in the book. After reading this book you'll be able to produce graphics customized precisely for your problems,�and you'll find it easy to get graphics out of your head and on to the screen or page.

Hadley Wickham is an Assistant Professor of Statistics at Rice University, and is interested in developing computational and cognitive tools for making data preparation, visualization, and analysis easier. He has developed 15 R packages and in 2006 he won the John Chambers Award for Statistical Computing for his work on the ggplot and reshape R packages.

Most helpful customer reviews

64 of 65 people found the following review helpful.
create elegant plots with ease
By Sunny
ggplot2 is an R package for creating graphs. If you have used R, you may have observed that you can control almost all aspects of a graph you create. This flexibility can come at a price in having to be familiar with several options and syntax that is not always intuitive. ggplot2 overcomes this hurdle because it is based on a grammar. After one invests the time to learn this grammar, one can create customizable plots with default settings that are aesthetically pleasing. ggplot2 automatically takes care of details such as legends. This book covers ggplot2 plotting in a clear manner. It is filled with examples, simple and complex, and all code is available from the author's website. It covers the logic of the grammar, basic plots, combining plots, how to represent subsets, and even how to format data so that it can be plotted. I highly recommend this book. You will produce plots exactly as you want them (with ease), and learn about different ways to display your data. Be sure to invest some time up front to develop an understanding rather than cutting and pasting code. This investment will pay off.

41 of 41 people found the following review helpful.
Nice resource, but already out of date
By Joshua A. Shapiro
ggplot2 is a great plotting packaged for R, and this is a good reference for the system, written by the author of the package. It does a good job of explaining the grammar of graphics on which the plotting system is based, and how that is implemented in the R package. While it can takes some time to adapted to a syntax that is very different from the base plotting syntax, the overall flexibility of the system is worth the effort, and the plots it produces are quite beautiful.

Fortunately for users of ggplot2, but unfortunately for my review of this book, the ggplot2 package is still rapidly evolving. Much has already changed since the publication of this book, so there are many parts of the ggplot2 system that are not covered by this book. I do not think there are many places that the code in the book will not work anymore, but there are some significant recent additions that are completely unmentioned. Since most of the important information is available online, it is hard to recommend the book too strongly, as the cost is not insignificant. On the other hand, I am happy to have supported the further development of the ggplot2 package (and other R projects) by whatever portion of the proceeds made it back to Hadley Wickham.

35 of 35 people found the following review helpful.
shows how to build gorgeous statistical graphics
By J. Strunk
This book is a practical overview of ggplot2, a new graphics package available for R - and I would argue the best statistical graphics package for any language. Why? Because it allows users to create gorgeous, elegant graphics with a minimum of effort.

As Wickham details in this lucid book, ggplot2 is based on a grammar of graphics, which conceives of statistical plots not as fixed chart typologies (bar, line, pie) to be filled with data, but as graphical compositions built up from component parts (scales, coordinate systems, geometric objects).

Before embarking on several chapters describing how to control various elements of the grammar, Wickham dives in (with Chapter 2, "Getting started with qplot") and guides users on how to rapidly create graphics with the qplot (for "quick plot").

Two elements struck me in reading this book and beginning to use ggplot2:

(i) It possesses excellent defaults. Wickham has put an enormous amount of thought into the default aesthetics. From light gray plotting backgrounds to monochromatically spaced color palettes, ggplot2 builds on decades of work done in the information visualization space.

(ii) It possesses an intuitive syntax. Creating graphics in R often requires specifying an enormous number of parameters. ggplot2's syntax - the ability to "build up" a graph from layer by layer - allows for an intuitive way to control complexity.

If you are serious about statistical graphics -- and even if you are new to R -- this book is an essential volume.

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